GR Game Robotics

Palm-sized AI robot in development

Game Robotics

Breathing life and character into intelligent machines.

We are building a tiny robot with a deep personality: expressive face, sound, motion, edge AI, and enough physical presence to feel like a small character sharing your desk.

Kickstarter target: early August ยท early-bird pricing goes to the signup list first.

Pico 2 W body controller
XIAO ESP32S3 Sense brain module
Early August target Kickstarter launch window for the first public run.
$20,000 base target Funds the first useful production path without pretending it is finished.
$100,000 stretch goal Unlocks a more polished, retail-ready product pass.

Why this exists

A robot should have presence before it tries to be useful.

Game Robotics is an experiment in character-first robotics: small machines with readable emotion, timing, body language, and behavior that feels authored instead of generic.

The first product is intentionally palm-sized. It can be built, modified, carried around, and understood without turning the project into a warehouse robot or a cloud appliance.

Kickstarter path

Small first run, honest scope, early-bird access.

  1. Early-access list People on the list get first notice and early-bird pricing before the campaign opens.
  2. Base campaign The $20,000 target supports the first kit path, parts ordering, and campaign fulfillment planning.
  3. Retail polish stretch At $100,000, the product gets a deeper enclosure, packaging, and finish pass for broader retail readiness.

Progress so far

Concrete pieces are already moving.

Boards fabricated

Mainboard, Headboard MCU, and Headboard LCD/ToF boards are fabricated.

Servo board planned

The Servo board is the next planned board in the hardware stack.

Chassis ready

The 3D printable chassis design is complete and ready to print.

Pico 2 firmware complete

Motors, encoders, IMU, ToF, cliff sensing, and UART are complete on the body controller.

ESP32 link started

UART link and passthrough skeleton are in place for the brain side.

Behavior stack next

ESP32 display, audio, camera, and behavior work has not started yet.

Architecture at a glance

Two-board personality, simple wiring, clear responsibilities.

Pico 2 W Body controller for motors, encoders, IMU, ToF, cliff sensors, and dependable low-level motion.
XIAO ESP32S3 Sense Brain module for face, sound, camera, behavior, and higher-level personality loops.
Simple serial protocol A narrow UART link keeps the body and brain easy to debug.
Modular 4-pin connector Small modules can be swapped without making the robot fragile or hard to build.

22-week roadmap

Six phases from bench prototype to campaign video.

01 Hardware Assembly
02 ESP32 Core
03 Face & Sound
04 Behavior
05 Polish
06 Video & Campaign

Build in public

The community should see the machine become a character.

Updates will show board bring-up, firmware milestones, personality tests, mistakes, and campaign prep.

Builder and developer interest helps shape kit tiers, documentation, protocol decisions, and mod points.

The goal is a robot people can inspect, hack, and understand, not a sealed black box with a cute shell.

FAQ and trust

Clear boundaries for a tiny intelligent machine.

Will it be open source?

Open source by default. Anything closed should have a concrete reason, not a vague business excuse.

Does the core engine need cloud?

No. The core engine is edge AI first, with no cloud dependency for basic personality and behavior loops.

What about heavier inference?

Heavier inference can be phone-assisted over a private Bluetooth link when local compute is not enough.

What kit tiers are planned?

Both assembled and partially assembled tiers are planned so backers can choose between play and build time.